Monsters, Inc. - Characters | Disney Movies
Monsters University is a American 3D computer-animated adventure comedy film It was the fourteenth feature film produced by Pixar, and is a prequel to 's Michael "Mike" Wazowski aspires to become a scarer – a monster who . The plot of Monsters University details Mike and Sulley's first meeting, but this. In Monsters, Inc., Mike playfully responds to an insult from Sulley with, “You've been jealous of my good looks since the fourth grade, pal.”. How could Mike Wazowski and James P. “Sulley” Sullivan have met for Your browser does not currently recognize any of the video formats.
Bonnie Hunt as Ms. Flint, a female monster, who trains new monsters to scare children. Samuel Lord Black as George Sanderson, a chubby, oranged-furred monster with a sole horn on top of his head. A running gag throughout the film involves George repeatedly making contact with human artifacts such as socks and the like which cling to his fur via staticprompting his scare coach to trigger "23—19" incidents with the CDA resulting in him mobbed, shaved bald, and sterilized.
He is good friends with Pete "Claws" Ward. Phil Proctor as Charlie, George's assistant with sea-green skin and tendrils for limbs. Joe Ranft as Pete "Claws" Ward, a blue monster with razor-sharp claws and horrifying breath. Development[ edit ] When production began in earnest on Monsters, Inc.
The idea for Monsters, Inc. I knew monsters were coming out of my closet when I was a kid. So I said, 'Hey, let's do a film about monsters. Docter pitched the story to Disney with some initial artwork on February 4 that year.
He and his story team left with some suggestions in hand and returned to pitch a refined version of the story on May Each monster represented a fear he had, and conquering those fears caused the monsters eventually to disappear. Sulley's eventual sidekick, Mike Wazowski, had not yet been added.
As the story continued to develop, the child varied in age and gender. He feels envious because another scarer, Ned who later became Randallis the company's top performer. Docter would later describe that the team "bent over backwards trying to create a story that still had monsters " while still solving the problem,  A key moment came when the team decided "Okay, he's the BEST scarer there.
He's the star quarterback" with Docter noting that before that moment "design after design, we really didn't know what he was about. The idea was later largely rejected, as it was thought that audiences would be distracted by the tentacles. Sullivan was also planned to wear glasses throughout the film. However, the creators found it a dangerous idea because the eyes were a perfectly readable and clear way of expressing a character's personality; thus, the idea was rejected.
A term coined by Lasseter, a "story summit" was a crash exercise that would yield a finished story in only two days. Development artist Ricky Nierva drew a concept sketch of a rounded, one-eyed monster as a concept for the character, and everyone was generally receptive to it. He considered it his first experience in writing a feature film.
He explained, "I would sit with Pete [Docter] and David Silverman and we would talk about a scene and they would tell me what they were looking for. I would make some suggestions and then go off and write the sequence. We'd get together again and review it and then hand it off to a story artist. Here's where the collaborative process really kicked in.
The board artist was not beholden to my work and could take liberties here and there. Sometimes, I would suggest an idea about making the joke work better visually.
Monsters, Inc. - Wikipedia
Once the scene moved on to animation, the animators would plus the material even further. He screen tested for the role and was interested, but when Pete Docter was unable to make contact with him, he took it as a "no". Goodman interpreted the character to himself as the monster equivalent of a National Football League player. Animation[ edit ] The "door vault" scene is one of the film's most elaborate sets. In Novemberearly in the production of Monsters, Inc.
He faced a difficult challenge, however, in dealing with Sulley's sheer mass; traditionally, animators conveyed a figure's heaviness by giving it a slower, more belabored movement, but Kahrs was concerned that such an approach to a central character would give the film a "sluggish" feel. To help the animators with Sulley and other large monsters, Pixar arranged for Rodger Kram, a University of California, Berkeley expert on the locomotion of heavy mammals, to lecture on the subject.
From the standpoint of Pixar's engineers, the quest for fur posed several significant challenges; one was to figure out how to animate a large numbers of hairs — 2, of them on Sulley — in a reasonably efficient way,  and another was to make sure that the hairs cast shadows on other ones.
Without self-shadowingeither fur or hair takes on an unrealistic flat-colored look e. Results were not satisfactory, as such objects caught and stretched out the fur due to the extreme amount of motion. Another similar test was also unsuccessful, because, this time, the fur went through the objects.
Fizt allowed the fur to react in a more natural way. Every time when Sulley had to move, his fur automatically reacted to his movements, thus taking the effects of wind and gravity into account as well.
'Monsters U': See the 4th-grade Mike/Sulley meeting that never happened
The Fizt program also controlled the movement of Boo's clothes, which provided another "breakthrough". First of all, Boo was animated shirtless; the Simulation department then used Fizt to apply the shirt over Boo's body, and every time she moved, her clothes also reacted to her movements in a more natural manner.
To solve the problem of cloth-to-cloth collisions, Michael Kass, Pixar's senior scientist, was joined on Monsters, Inc. The complexity of the shots in the film, including elaborate sets such as the door vault, required more computing power to render than any of Pixar's earlier efforts combined.
The render farm in place for Monsters, Inc. The film had a small drop-off of In its third weekend, the film experienced a larger decline of In its fourth weekend, however, there was an increase of 5. When they learn that Randall and Waternoose are in on a scam of draining children of screams, Sulley tricks Mr. Waternoose into confessing Randall's plan and him working as Randall's boss while Mike records the confession and smugly replays it to watching CDA agents.
Immediately, the CDA turn on Mr. Waternoose and arrest him for being in cahoots with Randall. Once Boo is back in her room, Mike rebuilds her door that the CDA destroyed so Sulley will be happy again, splintering both his hands in the progress. A stray remark by Mike allowed Sulley to figure out and discover that human children's laughter was 10x more powerful than their screams, and together, with Sulley as the new CEO, they saved Monsters Inc.
Mike proved his friendship once more by restoring Boo's door after the CDA had it destroyed, despite how long it took considering "it was a lot of wood to go through". By Mike's efforts, Sulley was reunited with Boo. Monsters University Mike as an official college student. During a field trip to Monsters, Inc.
Years later, thanks to his hard work and lots of studying, Mike is accepted as a freshman at the prestigious Monsters University, majoring in scaring. On his first day, Mike befriends his roommate, the nerdy and shy Randall Boggs, who desires to be popular and has difficulty controlling his camouflage power. While studying for the scare final one night, Mike encounters a fellow scare student, an arrogant, playful, all-brawn, large blue monster named James P.
After greeting each other, Archie steals Mike's hat and escapes. Mike and Sulley follow Archie outside where they have the struggle to capture him. Mike tries to join, but an argument with Sulley ignites a rivalry between the two.
Eventually, Mike and Sulley's petty competition gets out of hand and causes Dean Hardscrabble to drop both of them from the program and Sulley to be kicked out of his fraternity.
monsters inc - Did Mike and Sully meet in 4th grade? - Movies & TV Stack Exchange
Unhappy in his new major of Scream Can Design, Mike decides to prove himself by entering the Scare Games, a college competition to determine a monster's scaring abilities. However, the competitors are teams from MU's fraternities and sororities.
But hope arises when he joins Oozma Kappaa fraternity of misfit monsters. Mike reluctantly lets Sulley join the team so they can enter and makes a deal with Dean Hardscrabble for the entire Oozma Kappa fraternity to be allowed in the Scare Program if they win, but for Mike to leave Monsters University if they lose the games. Sulley is concerned since Oozma Kappa has a high level of ineptitude when it comes to scaring, but Mike decides to train them to be scarier.
Mike arranges a secret visit to Monsters Inc. Mike also gains a new appreciation for the other members and their abilities, since he only joined the team to get back into the program. Even as the final round arrives, Sulley has a hard time believing Mike can be a good scarer.
So in the final round, he manipulates the equipment so that Mike can register a perfect score and allow Oozma Kappa to win the tournament. When Mike discovers this, he's heartbroken and decides to prove to everyone that he's capable of being a good scarer, once again denying the fact he's a bad scarer.
So, he breaks into the door lab and uses a newly-crafted door to enter the human world at a summer camp, but his plan goes wrong and he fails to scare the kids. Sulley soon enters the door to look for Mike. After finding and reconciling with Mike, the pair attempt to return but Dean Hardscrabble deactivates the door until the Child Detection Agency arrives, trapping them in the human world.
Mike realizes that the only way to get back into the monster world is to generate enough scream energy to power the door from their side. Using both Mike's knowledge and Sulley's natural abilities, Sulley and Mike are able to scare the investigating adults to the point that they are able to make back through the door.
Their actions prompt their expulsion from the university, but before they leave, Hardscrabble acknowledges that Sulley and Mike have surprised her and she wishes them luck. Mike and Sulley decide to take jobs at Monsters, Inc.
Mike's New Car In the short, Mike is now the protagonist of his own story. He has brought a new six-wheel drive car and wants to show it to Sulley. When they both get in the car, Sulley accidentally ruins the brand-new car and injures Mike.
In the end, Mike kicks Sulley out, speeds off and wrecks the car completely and then he misses his old car.monsters inc university mike wazowski sulley meet and greet wdw
Other appearances Mike appears at the end of Finding Nemo during the credits as a cameo appearance, scuba diving.
This could be because Nemo appeared in his film. Like Sulley's figure, Mike has a "scaring power" to terrify enemies, using a MU-brand megaphone to help him. Aside from super jump and a barge attack, Mike's spherical shape contributes to his moveset. In the trailer, it was shown that Mike will have a special move called "Scream Strike".
This command involves Sora grabbing Mike and hurling him towards the Heartlessknocking them down like bowling pins.